SCENARIO GAMIFICATED PROPOSED TO THE VIRTUAL LEARNING ENVIRONMENT TEAR_AD

SCENARIO GAMIFICATED PROPOSED TO THE VIRTUAL LEARNING ENVIRONMENT TEAR_AD

SCENARIO GAMIFICATED PROPOSED TO THE VIRTUAL LEARNING ENVIRONMENT TEAR_AD

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gamification, prototype, virtual learning environments Through Phishing page detection via learning classifiers from page layout feature games, users spend hours performing tasks that require concentration and dedication.With the help of game elements, players can escape to an alternative reality.Dealing with these issues in the world focused on education can transform user experience.Exposing structures aimed at an efficient gamificated system through the correct insertion of game elements in education interfaces come to contribute.Thus, this paper presents a proposal for a prototype low-fidelity, the virtual learning Persistent Infection of Pets within a Household with Three Bartonella Species environments TEAD_AD with the elements of gamification.

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